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Network Power Review Board Game

The Energy Network, a new power market was opened and everything to gain. Compete against other electricity suppliers Work your way to becoming the largest supplier of energy on earth. Build power and market control raw materials such as trash, oil, coal and uranium. cities connect to the network before others do and become more powerful tycoon!

Power Grid is a strategy game designed by Friedemann Friese and is a remake of the German Company Network of Energy. Each player is a food company trying to connect as many cities as possible to its network. You'll need to build power plants to provide enough electricity to power their own cities resources to run power plants, and earn enough money to connect cities and purchasing power and resources.

Each Power Grid game is played on a board with a map of a region hungry for power. The basic kit comes with two letters: the United States and Germany. Each map shows the cities that can be connected to the mains and the cost of the connection between cities. For example, it is more cheaper to connect to Washington, near Philadelphia, which will connect San Francisco to Seattle. The card also contains a grid showing the raw materials (coal, oil, uranium and waste), how much is available and how much.

There are four actions every step in their quest for power in most of cities (the game ends when a player connects to a number of cities, as determined by the number of players). First, players take turns to bid for power. These plants can be fed to other products like oil, coal, waste, uranium and wind. Each plant has different efficiencies (which can provide different number of cities), but you pay for that efficiency in spending more to buy power plants more efficient.

There for the bidding process. The player with the most connected cities in each round of bidding for raw power. However, this phenomenon is mitigated by the fact that they are the last to buy materials premiums and connecting cities. In the purchase of raw materials is to take the coal, oil and waste, uranium Board at its current price. There is a commodity market varies in accordance with supply and demand. The materials to reconstruct a set fee for each lap, and are consumed by the players that use electrical energy related. The addition of each material is available, the cheaper it is.

Linking the cities has to pay connection fees and putting your chips in the cities connected. There are groups of cities on each edge, where connection costs are relatively cheap, but construction in the areas of competition in several ways players who also want to make connections at low prices. Power Grid also divides the game into three stages: creation, development and maturation stages. Moving a phase of the forthcoming changes the quantity of raw materials that are replenished each turn, and also increases the number of players that can connect each city.

The last action in the ring is the power their cities. Use the necessary raw materials and earn the number of cities you have on. You can then use this money to buy power on resources, and connect more cities in the next round.

Red Electrica is mostly about the effectiveness and strategic planning. The goal is cities that can, and the player who is the most effective and can do it faster will win. Also, how is willing to bid for this power plant attraction? If you go their limited funds between the cities of first choice or tender for new power plant? Is it worth spending a little more to connect to remote towns to reduce the other players out of a network of cities? If you go to the cities in congested networks or cheap, but go for the isolated expensive? These are questions you should always keep in mind, and the answers change depending on your opponents play.

The game also sets expansion cards and power plants. New France, Central Europe, China and Korea, and each presents interesting aspects to the example of play, the order in which power plants are revealed in the China game reflect the country's planned economy. Similarly, there are two resource markets in Korea to reflect the separate Northern and Southern economies, and resources in Korea North has no uranium (Right. ..).

In general, Power Grid is not too difficult a game to learn. The mechanics are fairly simple and easy to understand it may take time to master the effectiveness and the allocation of funds must be really good at that. The game has a little over 2 hours and is one of the few games that can play up to six players, without losing its appeal or take too long.

Complexity: 3.5/5.0

Playing time: 2.0 to 2.5 hours

Number Players: 2-6 Players

You learn more about Power Grid http://www.ageofboards.com/power-grid.html

About the Author

Steven maintains Age of Boards at http://www.ageofboards.com/ – a website devoted to the best and latest board and card games. You can read game reviews and customer comments via this website.

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